BALANC'EM

3D COMBAT META

RPG Economy & Combat Balancing Engine

tune

Combat Vectors

STATUS: BALANCED
Active Target Lock SOLVE FOR EHP
Damage (DPS)
Armor (EHP)
Cooldown Cost
Skill Ceiling (APM)
Mobility (Units/s)
Crit Multiplier (x)
Combat Polytope Shaders (20 Tiers)
psychology

Combat Meta Copilot

METAGAME ENCOUNTER ADVISORY

"Heavy Knight sits at 18.2s TTK with 28,000 EHP, demanding high burst damage counters while rewarding defensive stamina."

balance METAGAME EQUILIBRIUM • BALANCED
DPS / EHP Ratio
0.05
Effective TTK
18.2s
APM Demand
85 APM
Burst Crit
1.8x